Future Projects


A Sonorous Forest Roundabout. 2007 (3d rendering art by Giuseppe Vultaggio).
Lorenzo Brusci, sound and experience designer - Krakow (PL) Berlin (D)
Giuseppe Vultaggio, architect (IT)
Andrea Leonardi, architect (IT)
Gianluca Vultaggio, engeneer (IT)
Giovanni Cerrone, communication, organization and accounting (IT/US)
Object:
Project for Cornerstone - CA, USA
Title:
A Sonorous forest roundabout, an experience design made of Sound, Extended Time, alter-behaviors and Natural Space.
General description
- The installation evolves in a circular stance meant to emphasize intimacy with the most common geometrical archetype of public life. Circularity is a basic relationship model, recalling continuity. It is a living metaphor for the process of ricursivity and an invitation to oral communication and human coincidences. The circular design is also intended as an obviously artificial environment, co-naturalistic and fully self-conscious of its abstractive powers. In our sound and experience design, it is a stage through which a deeper emotional investigation of our closest environment is made possible.
- Through 3 main circular environments we attempt to create specific areas of interaction, with nature, with other visitors, with the self.
- The spatial element is designed to focus on extreme environmental immersion, emphasized by a sound design that allows introspection, discovery and inter-area surprises.
- The sound and the horticultural imaginary are designed to punctuate and materialize the discovery of an actively perceiving “Self “. This process of discovery is to be set in relation to a wide acception of Nature which technological enhancements and symbolic accents ultimately recalibrate from a naturalistic perception into Sentiment, Emotion, Acquaintance, Knowledge.
- The environmental main theme is time- and sound-induced body postures and gestures, i.e. how the human body reacts to environmental stimuli through pre-designed symbolic suggestions and expressive restrictions. Sound and naturalistic forms are intended to facilitate mental focus and a sense of intimacy, both with the physical world - inviting us to descend, ascend and dissolve into the environment – and with our preconceived notions of sound and natural environment.
Detail
- The installation is contained within a wired circular fence with an overlapping entry, covered in ivy and other greenery.
- The circumference is yet TBD, large enough for multiple users yet intimate and cozy.
- The internal space is covered in grasses or shrubs, preferably a hardy native shrub, that produces a sense of continuity, of organic dissolution amongst the three immersive areas.
- There are three immersion areas that allow visual, tactile and audio experience.
- Each area is a gradation of immersion.
Area 1: the suspended tree and the well
- A suspended tree, rising above a sound well that one can descend and experience as the location of concealed roots to a profound and common iconic identity. [We are open to the idea of building a smaller well that would not be accessible by visitors but would be fully sounding, resounding and responding, with a depth of 10-15 meters].
- The tree is a Gelso pendulo integrated with technologically enhanced prosthetics and made of non-naturalistic materials such as carbon fibers and fiberglass, particularly shaped to embed sound vibrations and install specific wind and pyroelectric sensors.
- The cave-like environment allows depth, isolation, immersion, altered states, scent, intimacy, playfulness. We already have technical construction specifications provided by our engineering partners.
- The cave is dug out to allow a few people (2-3) at a time to
inhabit the space and sit comfortably for an extended period.
- The sound design focuses on the memory of vital natural states, albeit transfigured by processing and incorporated in the new environment.
- The top of the well is covered with a light net covered with ivy and allowing air and light to filter.
- The sound system elaborates environmental data captured by sensors, recorded and analyzed by customized interactive software.
Area 2: the 3 ripples
- A series of three ripples or organic rings emerging from the surface, half dug into the soil.
- The ripples allow individual sitting in different postures and are integrated with wide range and tactile sound experiences.
- Materials for the ripples can be concrete or metal boards covered in soft shrubbery (see Lyppia nudiflora).
- The seat inside the ripples is made of wood and pine cortex.
- Visitors are invited to sit inside the circles or lay down in the extension of the interior part.
- The acoustic inside is semi-circular: a 3.1 channels system is
embedded in the structure.
Area 3: the dry lake(s)
- The lake is a simple circular area dug into the soil and planted with Tymo and Hieracium approximately two feet deep.
- The border allows sitting and contemplating, sound emanating from the depths of the lake.
- The internal part of the dry lake allows different postures:
laying down will provide a spectacular and intimate modulated vibrating experience.
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the pdf of the final layout.
the plan of the well
the section of the well
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